REAL SKILLS — WITHOUT AMMUNITION COSTS
COMPLEX FOR TRAINING SHOOTING AT MOVING TARGETS

SCOPE OF SUPPLY
FREQUENTLY ASKED QUESTIONS
Our system (airsoft replicas):
- Airsoft AK-74/AK-47, AR-15, RPG-7 replicas — match real weight, dimensions and ergonomics
- Muscle memory forms correctly — feels like holding real weapons
- Full physical reloading and malfunction clearance practice
- Modular system — ability to add new models without changing the base platform
- No storage or transportation permits required
Deactivated weapons (laser range):
- Deactivated weapons with a laser simulator in the barrel — require storage and transportation permits
- Real weapons are used, but without a shot and without recoil
- Reloading is conditional or absent
- Fixed set of models from the manufacturer
- Additional legal and logistical restrictions
In short: airsoft replicas provide a training experience closer to reality without legal burden, while deactivated weapons look “more realistic” but limit functionality and create additional complications.
Our system:
- Distance from 5 to 600 meters in any room
- Static, moving, chaotic and pop-up targets
- Target exposure time: from 0.5 seconds to continuous
- Speed and trajectory of movement fully adjustable
- PC + powerful graphics card ensures high-quality graphics and full immersion
- Leading shot training practice
Laser range:
- Limited by screen size or physical room dimensions
- No real sense of distance — everything on a single plane
- Target movement is animated, without a sense of speed and depth
- Leading shot training is practically not practiced
Our system:
- Full 6×6 m movement at 360° — freedom of movement in any direction
- Emerging from cover while firing, changing position under fire
- Accuracy assessment taking movement speed into account
- Indoor range + outdoor polygon in one system
- Shooting from various positions: from around corners, through embrasures, from various cover types
- Conditions as close as possible to real combat tasks
- Exercise library according to Armed Forces / Ministry of Interior guidelines
- Flexible timeline: target appearance, ammo limits, penalty conditions
- Progress control and analytics for each fighter
Laser range:
- Fighter stands motionless in front of a screen
- Shooting-while-moving skills are not developed
- Linear range — shooting only straight at targets
- No tactics or cover work
- One scenario: stand and shoot
- No connection to real guidelines
“Friend/Foe” mode — parity:
The feature is available in both systems, but in our implementation a volumetric 3D scene with full movement increases stress resistance and decision-making speed compared to a flat screen.
ADVANTAGES AND CAPABILITIES
ARMAMENT
- Airsoft version of pistol as controller
- Real weight, ergonomics, familiar feel
- One-handed and two-handed shooting
- Magazine changes, malfunction clearance
- Base: Glock 17/19, PM, PM-S
- Modular expansion for other models
- *Recoil simulation — in development
SHOOTING ON THE MOVE
- Full tracking of fighter’s movement 6×6 m at 360°
- Movement forward, backward, sideways, diagonally
- Emerging from cover while firing
- Training weapon retention during position change
- Accuracy assessment depending on movement speed
- Practice shooting under stress conditions
USE CASES
Detention
Targets appear in a peaceful crowd. Decision in fractions of a second — penalty for shooting a civilian.
Pursuit
Shooting while moving at a moving target. Accuracy assessment at maximum movement.
Checkpoint
Identifying threats among civilians under time pressure and stress.
Room Clearing
Clearing with limited space. Risk of ricochet — penalty for an incorrect decision.

