VR SHOOTING RANGE OF THE NEW GENERATION

REAL SKILLS — WITHOUT AMMUNITION COSTS

5–600 m
distance
3+
weapon types
360°
movement

COMPLEX FOR TRAINING SHOOTING AT MOVING TARGETS

SCOPE OF SUPPLY

01
Virtual Reality Headset
Immerses the user in a realistic simulation for practicing accuracy and reaction time.
02
System Unit with Monitor
Powerful computer complex for uninterrupted operation and training control.
03
Software
Specialized program that simulates aerial target flight and processes training data.
04
Sensor Kit
Precise sensors that capture every movement and shot to improve training effectiveness.
05
Weapons
Models of AK-74/AK-47, AR-15, RPG-7 with realistic weight, dimensions, ergonomics and mechanics
❌ LASER SHOOTING RANGES
High training costs
No systematic analytics
Limited training frequency
Standard conditions without variability
Unable to practice tactical situations and stress scenarios
✅ VR SHOOTING RANGE ATMARAKSI
Maximum freedom of maneuver
Full visibility and control of the entire training process on the instructor's monitor
Ability to practice night firing using laser, spotlight, or thermal imager
Ability to practice shooting with different sights and at different times of day
Accessibility at any time

HOW IT WORKS

FREQUENTLY ASKED QUESTIONS

Our system (airsoft replicas):

  • Airsoft AK-74/AK-47, AR-15, RPG-7 replicas — match real weight, dimensions and ergonomics
  • Muscle memory forms correctly — feels like holding real weapons
  • Full physical reloading and malfunction clearance practice
  • Modular system — ability to add new models without changing the base platform
  • No storage or transportation permits required

Deactivated weapons (laser range):

  • Deactivated weapons with a laser simulator in the barrel — require storage and transportation permits
  • Real weapons are used, but without a shot and without recoil
  • Reloading is conditional or absent
  • Fixed set of models from the manufacturer
  • Additional legal and logistical restrictions

In short: airsoft replicas provide a training experience closer to reality without legal burden, while deactivated weapons look “more realistic” but limit functionality and create additional complications.

Our system:

  • Distance from 5 to 600 meters in any room
  • Static, moving, chaotic and pop-up targets
  • Target exposure time: from 0.5 seconds to continuous
  • Speed and trajectory of movement fully adjustable
  • PC + powerful graphics card ensures high-quality graphics and full immersion
  • Leading shot training practice

Laser range:

  • Limited by screen size or physical room dimensions
  • No real sense of distance — everything on a single plane
  • Target movement is animated, without a sense of speed and depth
  • Leading shot training is practically not practiced

Our system:

  • Full 6×6 m movement at 360° — freedom of movement in any direction
  • Emerging from cover while firing, changing position under fire
  • Accuracy assessment taking movement speed into account
  • Indoor range + outdoor polygon in one system
  • Shooting from various positions: from around corners, through embrasures, from various cover types
  • Conditions as close as possible to real combat tasks
  • Exercise library according to Armed Forces / Ministry of Interior guidelines
  • Flexible timeline: target appearance, ammo limits, penalty conditions
  • Progress control and analytics for each fighter

Laser range:

  • Fighter stands motionless in front of a screen
  • Shooting-while-moving skills are not developed
  • Linear range — shooting only straight at targets
  • No tactics or cover work
  • One scenario: stand and shoot
  • No connection to real guidelines

“Friend/Foe” mode — parity:
The feature is available in both systems, but in our implementation a volumetric 3D scene with full movement increases stress resistance and decision-making speed compared to a flat screen.

ADVANTAGES AND CAPABILITIES

ARMAMENT

  • Airsoft version of pistol as controller
  • Real weight, ergonomics, familiar feel
  • One-handed and two-handed shooting
  • Magazine changes, malfunction clearance
  • Base: Glock 17/19, PM, PM-S
  • Modular expansion for other models
  • *Recoil simulation — in development

SHOOTING ON THE MOVE

  • Full tracking of fighter’s movement 6×6 m at 360°
  • Movement forward, backward, sideways, diagonally
  • Emerging from cover while firing
  • Training weapon retention during position change
  • Accuracy assessment depending on movement speed
  • Practice shooting under stress conditions

USE CASES

Detention

Targets appear in a peaceful crowd. Decision in fractions of a second — penalty for shooting a civilian.

Pursuit

Shooting while moving at a moving target. Accuracy assessment at maximum movement.

Checkpoint

Identifying threats among civilians under time pressure and stress.

Room Clearing

Clearing with limited space. Risk of ricochet — penalty for an incorrect decision.

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