COMPLEX FOR TRAINING SHOOTING AT MOVING TARGETS

Train with a VR simulator to eliminate aerial threats without wasting ammunition

VR SHOOTER SIMULATOR

SCOPE OF SUPPLY

01
Virtual Reality Helmet
Immerses the user in a realistic simulation to practice accuracy and reaction.
02
System Unit with Monitor
A powerful computer complex for uninterrupted operation and training control.
03
Software
Specialized software that simulates the flight of aerial targets and processes training data.
04
DShK Sensor Kit
Precise sensors that record every movement and shot to enhance training effectiveness.
05
360° Rotating Tripod
Provides mobility of the machine gun in three planes for realistic training.
Realistic Environment
Real bullet ballistics, real physics, and Shahed drone size scaling
Rapid Skill Improvement Without Wasting Ammunition
Built-in Constructor – Flexibility and Customization for Various Scenarios
Safety of Classroom Training
Maximum Maneuverability
Full Visibility and Control of the Entire Training Process on the Instructor’s Monitor
Ability to Practice Night Firing Using Laser, Spotlight, or Thermal Imager
Ability to Practice Shooting with Different Sights and at Different Times of Day
Accessibility at Any Time

HOW IT WORKS

FREQUENTLY ASKED QUESTIONS

Training an instructor in setup, operation, and all nuances takes from 15 to 30 minutes. Also, thanks to video instructions, there have been situations where training was conducted remotely and took 20 minutes over the phone. Everything is as simple and easy as possible.

Anyone can train. All settings, template changes, and other adjustments are made only by the instructor at their workstation. The cadet takes the machine gun handles and places their fingers on the trigger. Then, a game-based training form begins, which even a child can handle.

The first version of the simulator was exactly like that. But after use in various units, there was a request from the military for a mass-dimensional imitation. This is due to the following: when holding controllers in hand, it is impossible to reliably fix the virtual machine gun, as there is natural hand tremors. A 2mm shift in the controller leads to a 5-7m shift in the aiming line at a distance of 400-600m. Also, there is no load on the arms and back, and there is no muscle memory effect. Therefore, the skill is not identical to a natural shot. Delivery is made with a tripod and handles for DShK, PKM, and Browning machine guns.

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